"Get in, get to the target buildings and wait for reinforcements" - This was the mission brief for the Galactic Alliance Forces. The Rebels had to keep them from reaching the target buildings until turn 6 and kill as many of the invaders as possible. The target buildings were (up left in the picture) a communications array, where the Rebels broadcast their foul propaganda, and a landing platform near a cloning tank (the Rebels attempt to clone their recently killed leader and fly him out).
We played the "A few blocks of hell" scenario from the FoF book. We still don't use the Tomorrow's War rules, because we want to get a good feel for the core rules first, before adding tons of cool gimmicks.
Two Titan Marine fireteams are supported by two teams of Subhuman Auxiliaries. The GA forces are confident, have an abundant supply, have body armour and are rated trained (morale W10).
The Rebel player had 10 elite fighters (trained and morale D10) plus a lot of rabble (25 green troops with morale D12). All of them had a mix of different support weapons. The Rebels deployed across the whole block, to cover all possible attack lanes to the target buildings.
The Rebel scum creeps forward .
The snake elite fighters of the Hzzara planet form the last line of defense and in addition try to give deadly cover fire.
Initial deployment before the game began.
The Alliance Forces had the iniative the first two turns, so the Rebels were just trying to get in better positions and not be caught in the open.
"Tired of Life ? Join the Marines"
"Not only do we fight alien scum collected together from a dozen worlds, but also human traitors, that sell their service to the aliens. Show them how we deal with people that betray their own kind..." Titan Lieutenant Stark
One of the target buildings - communications array broadcasting the "Voice of reason" to the galaxy. All lies and propaganda that poisons the minds of decent citizens of the Alliance.
While the Titan Marines pour shot after shot in the over-confident Rebels.
Relying on their body armour and superior training, the Alliance Forces advance. Too late I realized that I was too cautious in the early-game phase and therefore didn't have enough time to reach the targets.
A team of Subhuman Auxiliaries seeks cover, but doesn't notice, that a sneaky Rebel team is going to flank them.
The finger underlines the turn to the worse for the Alliance. The Subhumans on the right lost two man and three got serious wounds while trying to fall back.
From this point on I coould no longer hope to claim the victory points for reaching the target buildings with both squads, so I tried to kill as many Rebels as possible while minimizing my losses. (2 VP for a dead Marine but only 1 for a dead Rebel). Capturing Rebels would give me 5 VP, but my opponents were to clever to get so close.
While the Subhumans wasted only ammunition every round of fire dealt by the Marines thinned out the Rebel lines.
Just an ordinary dice roll by me. The dice goddess smiles upon me regularly.
The result of my dice roll, a lot of injured Rebels.
Head count, dead and wounded Rebels after the game ended.
Retribution came and the snakemen managed to injure and kill some of my Marines. In the end I couldn't get to the target buildings and the flanking manoeveur in the mid-game crippled one fourth of my forces. The Rebels won 18 VP to 14VP. Still a close game and great fun.
Nice to see all that 15mm goodness on the table.
AntwortenLöschenThose snakemen are very cool!
Thanks for the compliment. The snakes are from Critical Mass Games and are a real joy to paint.
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