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Sonntag, 8. Mai 2011

Army and comparision Pics

Just some new pictures. They show both forces I'm currently working on. The first is the Galactic Alliance Forces that I used in the battle reports. It consists of miniatures from several manufacturers in different colours and to justify this fluff-wise: The Galactic Alliance is led by one ruling House, but several other Houses form the backbone of the realm. Every House is obliged to muster forces for the Alliance military. The amount of soldiers/weapons and the site of operation is decided by the current Emperor, therefore securing his close grip on the other Houses expenses and military. If one House gets to powerful they will be asked to draft in a huge number of soldiers just to send them in hopeless battles by the Emperors will. This leads to a loss of wealth and prestige.

The second force is the classic bug/tyranid/swarm-like wave of destruction.

Yesterday I received the in my opinion best tank kit in 15mm (not only Scifi): Khurasans Siler Tank. I possess tanks from Critical Mass Games, Old Crow miniatures, Ground Zero Games and Battlefront, but the Siler is my absolute favorite.

Besides from being a beast sizewise, the detail is crisp and beautiful and I love the design. Everytime I look at the two gatling guns at the side of the turret, I imagine them shooting anti tank missiles out of the sky or obliterating enemy infantry while the tank is lumbering through the streets of a city under siege. The price of 17$ is justified in my opinion because of the size and quality of the details. CMG or Old Crow are cheaper but have less details.

The price also shows us how ridiculously overpriced Battlefront is (14$ for a Tiger, that is not even half the size of the Siler).

Will we have huge lumbering MBT in future warfare ? I don't know and I don't care ;) Against giant bugs, monsters from space, robotic titan warmachines etc. my boys need the biggest tank they can get and I can afford to buy. I'm really looking forward to send this behemoth into battle.

Next to a Rebel Minis Titan Marine.
Walking robot howitzer, converte from GZG and some AT-43 parts.
10 Titan Marines, 8 Subhuman Auxiliaries, two light mech drones with an engineer, medic Wall-E, two jet bikes, one robot support gun, one flying drone for marking artillery targets, one APC and a MBT.

Dutch and his friends from Predator, they will be my stealthy elite unit infiltrating the enemy territory. Plus on the left an AT-43 Tacarm that serves as a medium Mech.
Bugs!!!! Dark Realm 6mm, except the acid ball throwing creature, that is from the Epic Tyranid range (dactylis).
The eyes are everywhere and they will find you.....

Sadly these things are too expensive on ebay to get a lot of them.

"The Attack on Azati City" - Force on Force game

"Get in, get to the target buildings and wait for reinforcements" - This was the mission brief for the Galactic Alliance Forces. The Rebels had to keep them from reaching the target buildings until turn 6 and kill as many of the invaders as possible. The target buildings were (up left in the picture) a communications array, where the Rebels broadcast their foul propaganda, and a landing platform near a cloning tank (the Rebels attempt to clone their recently killed leader and fly him out).

We played the "A few blocks of hell" scenario from the FoF book. We still don't use the Tomorrow's War rules, because we want to get a good feel for the core rules first, before adding tons of cool gimmicks.

 The Galactic Alliance starts at the bottom with four fireteams and two squad leaders.
 Two Titan Marine fireteams are supported by two teams of Subhuman Auxiliaries. The GA forces are confident, have an abundant supply, have body armour and are rated trained (morale W10).
 The Rebel player had 10 elite fighters (trained and morale D10) plus a lot of rabble (25 green troops with morale D12). All of them had a mix of different support weapons. The Rebels deployed across the whole block, to cover all possible attack lanes to the target buildings.
 The Rebel scum creeps forward .
 The snake elite fighters of the Hzzara planet form the last line of defense and in addition try to give deadly cover fire.
 Initial deployment before the game began.

 The Alliance Forces had the iniative the first two turns, so the Rebels were just trying to get in better positions and not be caught in the open.

 "Tired of Life ? Join the Marines"
"Not only do we fight alien scum collected together from a dozen worlds, but also human traitors, that sell their service to the aliens. Show them how we deal with people that betray their own kind..." Titan Lieutenant Stark

 One of the target buildings - communications array broadcasting the "Voice of reason" to the galaxy. All lies and propaganda that poisons the minds of decent citizens of the Alliance.

 Very accurate fire from the Rebels ;)
 While the Titan Marines pour shot after shot in the over-confident Rebels.

 Relying on their body armour and superior training, the Alliance Forces advance. Too late I realized that I was too cautious in the early-game phase and therefore didn't have enough time to reach the targets.

 A team of Subhuman Auxiliaries seeks cover, but doesn't notice, that a sneaky Rebel team is going to flank them.

 The finger underlines the turn to the worse for the Alliance. The Subhumans on the right lost two man and three got serious wounds while trying to fall back.

 From this point on I coould no longer hope to claim the victory points for reaching the target buildings with both squads, so I tried to kill as many Rebels as possible while minimizing my losses. (2 VP for a dead Marine but only 1 for a dead Rebel). Capturing Rebels would give me 5 VP, but my opponents were to clever to get so close.

 While the Subhumans wasted only ammunition every round of fire dealt by the Marines thinned out the Rebel lines.

 Just an ordinary dice roll by me. The dice goddess smiles upon me regularly.
 The result of my dice roll, a lot of injured Rebels.

 Head count, dead and wounded Rebels after the game ended.
Retribution came and the snakemen managed to injure and kill some of my Marines. In the end I couldn't get to the target buildings and the flanking manoeveur in the mid-game crippled one fourth of my forces. The Rebels won 18 VP to 14VP. Still a close game and great fun.